Beat AimGoal is simple: Unite Music and Shooter GamesTrailer is slightly outdated. Here are few examples of what can be generated in-game. These maps are not included in base game but similar are available from Steam Workshop.https://steamcommunity.com/sharedfiles/filedetails/?id=1916056363https://s..
Goal is simple: Unite Music and Shooter Games
Trailer is slightly outdated. Here are few examples of what can be generated in-game. These maps are not included in base game but similar are available from Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1916056363
https://steamcommunity.com/sharedfiles/filedetails/?id=1906067048
https://steamcommunity.com/sharedfiles/filedetails/?id=1983170759
Beat Aim is a rhythm game designed for FPS players with AI generated maps. FPS trainers like Kovaak and Aim Lab are fine but quickly become boring and repetitive. 2d games like osu! are nice but have limited content. BeatAim has been developed over last 2-3 years in my free time. After testing many solutions I've finally found the perfect one. Not only it is possible to open any music but also to deeply customize map generation and choose between infinite amount of difficulties. Every gameplay new map is randomly created based on the song. This makes reflex more important than memory - opposite to other rhythm games.
Slowly Beat Aim is evolving from simple aim trainer to fully featured game:

As I own this project it will get better infinitely. Possibly upcoming multiplayer will be one of the most unique way of playing fpses in history. Up to you if I'll be able to create it :)
Similar games: Aim Lab, Aim Gods, Kovaak, Osu, Beat Saber, Audica, Pistol Whip, Aimlab, Aimbeast, Aim Hero, AimGods, Audiosurf, McOsu, BPM: BULLETS PER MINUTE.
"Collides Remix" by Dysfunction_AL
"Dragon War" by Makai Symphony
"Who We Are" by Hans Atom
Video itself is:
2019 - Licensed under
Creative Commons
Attribution-ShareAlike 3.0
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